
Merry Christmas all, and a Happy New Years, all! Back when I was Alliance, I met a gnome warrior (and guild leader of Resolute) named Amelio. He was never a cocky player, and he was always in it for fun. That said, he always had crazy (… albeit inventive …) ideas of how WoW should play out. Among our recent conversations (hating on Druid CCs, discussing potential lunch options, and talking about Arena Strategies), we got on the topic of strong Arena Specs.
We put aside the basic 33/28 and 35/23/3 with all their variations. We even skipped the 41/x/x Arms Discussion. We went into the realm of the unknown to do …

36/4/21 - Mortal Strike + Concussion Blow (variation of 35/5/21)
Yes, Amelio, you are crazy! Yes, Amelio, this is very unusual. Yes, Amelio, you are mighty.
Why play a defensive oriented stance versus any of the more cookie-cutter builds? There is some logic to Amelio’s madness (I think).
+ Concussion Blow - 5 second stun - on demand!
+ Revenge Stun - Keep those rogues at bay.
+ Defiance - You could tank if you wanted, but you get this for the Expertise Rating.
+ Toughness - Your 10k armor becomes 11k. Anti-warriors and anti-rogue!
+ Last Stand - You won’t just fall over without a fight (20k HP … on demand!*).
+ Improved Bloodrage - Get even more instant rage … on demand!
+ Improved Sunder Armor - It’s just like buying a new car for 20% off.
+ Like 41/x/x, Enrage isn’t active all the time (See Endless Rage … or is it Endless Angst).
- No Enrage to help you fight mirror teams.
- No Tier 2 and up Fury Talents in general.
- Losing out on Disarm Immunity.
- Losing out on Sweeping Strikes.
- No Piercing Howl (Druids dash away… but it doesn’t matter since you’re cycloned)
- No Improved Battle Shout for more AP nor Blood Craze for HP Regen from “crits.”
* Your mileage may vary depending on your gear and trinket options.
Where does this fit into for Arena Teams?
“Great!” You might be thinking, “I’m going to spec into this and stun my way to victory.” Not so fast, buddy. This doesn’t fit every team setup and while this an effective use of talent points, it shares alot of Diminishing Returns with all the other stuns (Revenge, Intercept, Conc. Blow, … etc.).
+ The point of this setup is a lot like going SL/SL as warlock.
+ You become difficult to burst down (high flash-survival)
+ Your role shifts more towards CC/DPS instead of DPS/CC (yes, there’s a difference).
+ Your damage will be lower than your 33/28 counterpart.
2v2 News - Beating Druid+Warlock as Paladin+Warrior
P.S. We finally managed to beat a Druid+Warlock combo. What’s the strategy? Keep youselves fully cleansed. Keep on the warlock. Run them into the ground. Chain combo finish when the time is right.
P.P.S. I hate Druids.
-ERP-

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