
Tasting the Forbidden Fruit
There’s a Druid (Landencow - the only 70 Druid) in my guild that wanted to try out Druid+Warrior. So what makes this Forbidden Fruit? Well, there’s the stigma of Druid+Warrior being such an easy-mode combo. There’s very little strategy. Keep the warrior healed on occasion, Chain CC, and close out the foe when the time is right with even more CCs. It’s been said in a certain holy scripture that,” A Druid can indefinitely chain CC someone until they’re out of mana . And it’s just way too overpowered (Amelio 9:4).”
There’s truth in what he says. Good druids know how to daisy chain every CC together - Cyclone x2, Entangling Roots or Bash, Recast Roots, Cyclone more (I make no claim to understand the CC rotation in its entirety, but I know it goes something like that).
Comparison to Shaman and Paladin
Well, there’s no comparison really. A Paladin partner lets me live for a long time, but really has no way to CC the opposition. A Shaman partner gives me some strong opening healing, but can’t break any CCs. The druid is incredibly mobile, can CC, can escape snares, and can get rid of some debuffs. The hybrid power of druid shines the most in this limited use bracket, and that’s probably why it works so well in 2v2 and 3v3.
A quick look at top 5s teams shows that Druids aren’t quite as popular. This happens because in bigger fights (5s and BGs), players can focus more on one specific role instead of covering multiple roles as in 2s and 3s. Alternatively, this is why Paladins and Resto. Shaman come up short in 2s and 3s. They are great straight healers, but when it comes to switching jobs (CC, DPS, Cleansing), they lack the flexibility.
Current Results and A Prophecy from Amelio
Well, 11-2 in the opening night to get to 1632. One loss when I d/c’d after intercepting, and another to a mirror team that sported a mace instead of sword (Apparently Druids fall to Maces). Every win was casual and very easy going. Very few heals ever landed on the DPS target, and even when they did, it was far too late to save the match. Paladins, Shamans, and even Priests couldn’t handle it. AR/Mace Rogues were laughable at best and for some reason, they were out in full force that night. Every AR/Mace Rogue looked the same. S2 Helmet, 2 Gladiator Maces, and always blowing every CD right at the start of the match (even Cloak of Shadows!).
The only consolation is that the first 200 rating points to 1700 is typically a bunch of lower end players (despite their full S2 gladiator sets) so I’m expecting it to get more difficult once skill starts to come into play.
“Congrats on 2500 Rating (Amelio 17:11).”
Far from it, but I have faith in the scriptures. 2500? Not this week; with some consistency, I think 1850 is just a hop and skip away.




