Archive for the 'WoW PvP' Category

Breaking Warrior Rule #2

« 11 February 2008 | 23:50 | Theorycraft, WoW PvP | 12 Comments »

Warrior Rule #1
There shalt be no PvP spec beside Arms, for thou only has one Mortal Strike and no other. Thou shalt not worship any other Mortal Strike.
Warrior Rule #2
Respect Critical Strike. Thou shall always take five points in said talent.
Preach Away, Preacher Man!
Alright, well, I mentioned several weeks ago that Amelio had [...]



3v3: Warrior, Paladin, Shaman

« 3 February 2008 | 2:32 | 3v3, Theorycraft, WoW PvP | 15 Comments »

Setup and Thoughts

There are a few ways to shuffle Warrior, Paladin, and Shaman spec-wise.  The one that I’m going to talk about is the one I that I have the most experience with:  Arms Warrior/Resto. Shaman/Holy Paladin.  There are a few other successful combinations out there (some I’d definately love to try) such as:
- Ret. [...]



All the Effort …

« 29 January 2008 | 23:36 | 2v2, 3v3, 5v5, PvP Week-In-Review, WoW PvP | 6 Comments »

… and All I Got to Show is this Lousy Helmet.
It’s not really that bad.  Really it isn’t.  I was hoping for shoulders, and I got a helmet instead.  Stat by stat it’s better except in one department:  cool-factor.
5v5 Results
So how did we fare in 5v5 this week? It was up and down. We battled [...]



Keeping the Momentum

« 27 January 2008 | 23:14 | Theorycraft, WoW PvP | 6 Comments »

Motivational Speech
Keep your hopes up. When all is lost, don’t give up! Yeah right, I know. Sometimes teams face straight losses. It’s important to recognize the streak and act before the team starts to spiral. It’s important to know why you’re losing, but sometimes it can be hard to recognize. [...]



Downing Tough Compositions: Part I

« 23 January 2008 | 15:57 | 2v2, 3v3, 5v5, Theorycraft, WoW PvP | 2 Comments »

The “Hard Counter”
You’ve probably heard the term thrown around before: the Hard Counter (HC). The concept brings fear and pain to most teams. It is the team setup that has a strong advantage in several aspects against your team: mobility, healing strength, CCs, and DPS.
Hard Counters are somewhat debatable. What one team [...]