An Introduction to Random Thoughts and Changing Fonts

An Introduction to Synii (Undead Priest) - Eredar Server
My friend Eric has been endlessly harassing me to contribute to his site since… well, I guess since he decided that he was making a blog. And I’ve firmly held to the belief that I really don’t have anything to say and I certainly don’t have anything worthwhile to say.

“Talk about user interfaces,” he would tell me. That would be fine except every idea I’ve ever had has been inspired by someone else’s user interface. Then talk about addons themselves he would reply. There is plenty of that to be found elsewhere is my typical retort. So, in the end, what do I really have to say? I’m not sure. This will likely end up being some evil bastardization of interface design and addon choices.

I’ve certainly got nothing new to say on either topic, but Eric insists and here I am. What qualifies me to critique design and tell you preferable addons to use? Absolutely nothing. I’ve gone through numerous (read: more than I could possibly count) iterations of interfaces in the futile search for the “perfect UI.” There isn’t one. There are interfaces that get the job done (functionally), there are interfaces that look great (but usually fall short in functionality) and then there are interfaces that do neither (read: Blizzard UI).

Why Customize WoW’s UI?
Most people are happy with what they (or others) have created, but in my case, I’m usually not.  My satisfaction comes from trying to discover the middle ground between style and substance.  As in everything, it’s finding where the fulcrum between need and want are. What information is absolutely necessary? What could I do without? How do I process information? Do I see numbers or pictures better? What is my focus in-game? PvE or PvP? All of these factor in how I choose a layout. Simply put: you can have the most unique UI, but if it isn’t practical, then it doesn’t matter.

So, all that being said, what do I really have to contribute? For some: not much. For others: maybe quite a bit.

You won’t see me pretending to be Hal, Caith, Tapestry, Saeto or any of the other numerous interface designers who truly bring something unique to interface design, but you just might see me bring some insight into overall design and perhaps help with your own interface. Now, on to the first of potentially many addon tricks.

Changing Font
Subtle changes sometimes provides the biggest impact in interface design. What more subtle change to implement than font? There are thousands of fonts to choose from and you don’t even need to download any addons to change them. There are four fonts that WoW utilizes:

  • ARIALN.ttf (chat, numbers and login screen)
  • FRIZQT__.ttf (main font)
  • MORPHEUS.ttf (quest and mail font)
  • skurrri.ttf (damage font)

    Font Folder

Now that we know which font does what we can better understand what it is that we’re changing.

  1. The first step is to create a folder named “Fonts” and place it into your World of Warcraft directory. This should be C:\Program Files\World of Warcraft\Fonts\ by default.
  2. Find the font you want to utilize and place it in the Fonts folder. Rename it to whichever of the above you’re trying to modify. For example, if you’ve decided on using Adventure for your damage font you would rename Adventure.ttf to skurri.ttf.
  3. When you log in, you’ll see whatever font you’ve decided upon.

It’s Not All About the Font
There are a few guidelines you probably want to follow when choosing a font. Your chat font should be something easily readable. Now, this may strike you as common sense (and if it does that’s good), but I’ve seen some very unreadable chat fonts chosen.

I, personally, use Myriad Pro as my chat font and it has served me well. The possibilities are endless, though, find what works for you. I, personally, prefer my main font (FRIZQT__.ttf) to be very similar (if not the same) to my chat though obviously you can use whatever. I use the same guidelines when choosing all of my fonts, I don’t want to have to struggle to read my screen at the expense of making it “pretty.”

Skip the File Swapping - Get the Mod
There are other ways of changing fonts, as well. You could always download and install Clearfont2 which comes with several different font packages and there are several more to be found in the Clearfont2_FontPack. Clearfont2 is a great package for those that want results without the time investment of trying to find that perfect font.

Go Beyond Fonts
Additionally, if you’re trying to change the font of a specific addon, SharedMedia is absolutely fantastic. It pools all your WoWAce2 fonts, textures, and sounds. What’s so special about this? Now you can use those fonts across all your other mods which gives you uniformity across your interface - a sorely underrated attribute. There is nothing worse than seeing 10 different fonts on 12 different statusbar textures spread across an interface. But that’s a topic for another day.

-JM

10 Responses to “An Introduction to Random Thoughts and Changing Fonts”

  1. Eli

    I heard that if you set your damage font to Wingdings and then hit someone for 1337 damage that the text forms a picture of Synii’s face.

  2. Eric R.

    I call shenanigans, Eli.

    Synii (JM) is a new poster for EricReplied. I’ve practically begged him to help provide content for my site. I dabble in the art of UIs and the such, but Synii is the master. I could name a feature I’m seeking and Synii could tell you what mod does that feature.

    I figured it was about time that some of his knowledge could get out in the open so at least it would be visible for others to use.

    Welcome Synii!

  3. Josh

    There’s nothing wrong with default UI. I won’t switch!

    Good post though Synii. You certainly will be my go to man for addons.

  4. Amelio

    I’ve been using ag_UnitFrames for a long time now because I liked the near default layout, but I finally sat down the other night after seeing Shinsoku’s redesigned unit frames and decided to spend some time with Pitbull. Two hours later these are my results. I also changed from TinyTip to CowTip, which can be seen in the “after2″ picture. CowTip is an extremely nice mod for even those people who claim they use “default ui”.

    I’ve used unit frames in the top left default position for so long now that getting used to having it in the center is going to be very difficult. I know it’s better overall to have them right near the center so I can more easily see what is going on w/o moving my eyes all around, but it’s really painfully difficult to adapt to after all this time.

    I could really clean up my space if I could do something about my bars, but it’s just near impossible for me to ever consider hiding them completely. The Grid raid frames, oRa2 MT targets, Recount damage meters, and Omen threat meter are generally hidden in non-raid situations. My next big project is fully configuring Natur enemy cast bars.

    I have noticed a pretty big jump in memory usage going from ag_UnitFrames to Pitbull, as well as noticable choppy lag in heavy fights. I wasn’t aware Pitbull really was that much larger…?

    http://resolute-guild.com/guildjunk/amelio/UI_before.jpg
    http://resolute-guild.com/guildjunk/amelio/UI_after.jpg
    http://resolute-guild.com/guildjunk/amelio/UI_after2.jpg
    http://resolute-guild.com/guildjunk/amelio/WoWScrnShot_010108_010415.jpg

  5. Synii

    Well, PitBull is modular whereas ag is… not. So, that being said, it’s not supposed to be using more resources. That’s under normal circumstances, however if you have all of the modules enabled on PitBull resource usage can quickly skyrocket. A typical problem is that disabled modules will still affect resources utilized. To combat that you can go into the actual folder for PitBull and delete any unused modules. I have not experienced any negative performance issues that can be attributed to PitBull (admittedly, this is difficult to tell on satellite, since I usually just blame satellite). You’re not the first I’ve heard to complain about choppiness/performance issues though.

    Rehauling an interface for efficiency is definitely difficult, there’s no question about that (I just recently redid all my keybinds) but in the end it will be well worth it. It will take a lot of honest evaluation to determine what is truly needed and what isn’t. Sure, you’ve grown accustomed to certain information being there and available at your convenience, but is it necessary?

  6. Scheod-ryan

    to be honest, I also don’t mind the blizzard UI. (only I scale it all the way down cuz their version is huge and huge is ugly). The only main thing I see them missing is the Focus Frame

  7. Synii

    Scale is very important. Not many people utilize it and that’s a shame. To be honest, I don’t keep track of what the default is capable of anymore. I know it used to be horrible and as a raiding priest is was almost required to configure an interface to be successful. Obviously, that’s no longer the case and I’m happy to see that Blizzard is taking a step in the right direction in that respect.

    There are so many tricks to configuring the UI that don’t even require addons. That just might be my next topic.

  8. Acryl - rob

    Great stuff, Eric. I’ll definitely be reading through this again and again. XD

  9. Shinsoku

    Synii wrote this. He’s one of my new writers!

  10. GENE


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